


The audio issue seems to be entirely random, going from functional to nonfunctional, to functional again, with cause and fix yet to be determined. The pathfinding bug will regularly cause one or more of your units to get stuck, even if there's nothing to get stuck on. Bugs: Pathfinding, audio, late game performance are the most important of many.

The game likes to show off with it's mass battles but that's entirely deceiving when realizing how the population and veterancy systems work. This punishes you for sending cheap, fast produced units that die easily towards the enemy. Veterancy: The veterancy system is kill based. This also means that a high tech experimental unit, that can easily kill hundreds of tech 1 units, costs just 1 population, like each of the hundreds of attacking tech 1 units does. There's no way to increase this without messing with the game itself. This means the larger your base the fewer units you're able to build. Major issues with the game: Population: Each unit and structure costs 1 population of your population limit. The game has so many issues that it goes beyond the character limit when I tried to write them all down, even when trying to keep it as short as possible. Population: Each unit and structure 4 / 10 is a fair rating for a game where you get a barebones strategy game with broken features, dumb units, buggy pathfinding and a braindead AI in a boring campaign.

4 / 10 is a fair rating for a game where you get a barebones strategy game with broken features, dumb units, buggy pathfinding and a braindead AI in a boring campaign.
